The program is rather taxing as there are many variables which effects the particles, real world effects and particle interaction. I will start adding various tests for my animation and explain my reasoning and what i wanted to achieve by doing them.
With this animation, i created a torus where the liquid particles could interact with the sides without giving a lot of kick-back which would be created if hitting a 90ยบ wall. This way, the fluid would only interact with itself. When running the simulation, i didn't expect the fluid to double back on itself straight away however, this then allowed for a collision as well as some undercurrents. All this helped me to understand the resolution and viscosity of the particles and will subsequently help when im creating other simulations.
to play animation, click slightly above the play button and time slide
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