Yet another company based in Soho, London. This company produces a large variety of work including advertisement, short films, music videos as well as event graphics. They are a company who used 2D and 3D graphics, VFX and motion graphics.
Although i am unsure about how many people work within this company, the website indicates that they are looking to expand and are constantly looking for freelance artists to join their team for specific projects.
When looking through Lumiere's catalogue of work, i am unable to see anything specific which they are proud of however, there are certian things which i recognise such as the Carbury's creme egg ad and the Ford focus 'plasma' ad.
I am unsure of any awards that this studio has won, however, they were sought after for the second series of 'Rome', specifically for there ability to create flowing liquid as realistic as needed.
This again, is another studio in which i was familiar with their work before i knew the company. As i watched 'Rome' and have seen many commercials on TV, i was bound to see their work and it was by happenstance that i stumbled upon them when researching companies.
Wednesday, 22 September 2010
WeAreSeventeen
Again, this is another studio which i have written a contact report about, however, i have also had a portfolio visit with them once before and they were interested in seeing my work as it developed. This meant that they were happy for me to come back for another portfolio visit later on, hence why i shall be writing more about there studio and work.
WeAreSeveneteen are a London based studio just off Chancery Lane. The studio is a small area, comprising of 2 rooms, one for work, the other seemed to be more of a relaxation room as the second time i went, alot of the people in that day were stood around eating and relaxing.
They produce work based around adverts and Idents. This is a step away from what i really want to do however, i still find their work interesting on a professional level.
This, being a smaller company, only has 3 main staff, 2 of which founded the company whilst the 3rd came along soon after. Although there main staff is small, their work area includes many other stations in which freelancers can work.
From looking at the website, as well as speaking to them directly, it seems that they are proud of a fair few pieces of their work. This included their work for Universal Channel and ABC1. These two projects were both briefs which they fought for instead of being commissioned to do them.
WeAreSeveneteen are a London based studio just off Chancery Lane. The studio is a small area, comprising of 2 rooms, one for work, the other seemed to be more of a relaxation room as the second time i went, alot of the people in that day were stood around eating and relaxing.
They produce work based around adverts and Idents. This is a step away from what i really want to do however, i still find their work interesting on a professional level.
This, being a smaller company, only has 3 main staff, 2 of which founded the company whilst the 3rd came along soon after. Although there main staff is small, their work area includes many other stations in which freelancers can work.
From looking at the website, as well as speaking to them directly, it seems that they are proud of a fair few pieces of their work. This included their work for Universal Channel and ABC1. These two projects were both briefs which they fought for instead of being commissioned to do them.
They were international clients and they spoke passionately about both of these projects, in both the studio visit and the portfolio visit when they were helping me over come problems with my own work.
I am unsure whether they have won any awards for their work however, they seem to get a steady stream of work which is something any company can be happy to recieve.
I was unaware of any of the work that WeAreSeventeen produced before the studio visit however, since then, i have kept my eye on what they are doing and have often thought back to their constructive criticism with my work in order to produce better, more industry worthy work.
GlassWorks
This company was founded in 1996 by CEO Hector MacLeod and is based in Soho, London. As well as this office, Glassworks also has offices in Amsterdam.
'Glassworks was launched as a modern post-production facility supplying high-end digital animation and visual effects expertise for the production of creative content, from award-winning commercials to film, promos and digital material'
Glassworks currently have 60 staff using the best equiptment to produce their work. These include 6 Flames, 3 Smokes, 5 Flints, Telecine, 2 Avids, 1 Final Cut Pro suite, 40 3D stations (30 seats in London and 10 in Amsterdam) and a Shake Farm.
It seems that Glassworks are proud of a large variety of their work and their client base includes companies such as Guiness, Sony Ericcson, Pepsi and Sprite. They also produced the music video for Bjork's 'All is full of Love'
http://www.glassworks.co.uk/3D
Glassworks have won many awards, including a BAFTA, several Cannes Lion awards, a couple of D&AD's and even an MTV awards for best SFX in a video, given for the one above.
Yet again, with such impressive work, i knew this company from its work as opposed to its name, most notable, the Bjork video and the Churchill ads. There portfolio of work also includes numerous other things some of which i recognise, others i dont. Its good to see a company with a large range of work which the client has been pleased with in order for them to return numerous times.
'Glassworks was launched as a modern post-production facility supplying high-end digital animation and visual effects expertise for the production of creative content, from award-winning commercials to film, promos and digital material'
Glassworks currently have 60 staff using the best equiptment to produce their work. These include 6 Flames, 3 Smokes, 5 Flints, Telecine, 2 Avids, 1 Final Cut Pro suite, 40 3D stations (30 seats in London and 10 in Amsterdam) and a Shake Farm.
It seems that Glassworks are proud of a large variety of their work and their client base includes companies such as Guiness, Sony Ericcson, Pepsi and Sprite. They also produced the music video for Bjork's 'All is full of Love'
http://www.glassworks.co.uk/3D
Glassworks have won many awards, including a BAFTA, several Cannes Lion awards, a couple of D&AD's and even an MTV awards for best SFX in a video, given for the one above.
Yet again, with such impressive work, i knew this company from its work as opposed to its name, most notable, the Bjork video and the Churchill ads. There portfolio of work also includes numerous other things some of which i recognise, others i dont. Its good to see a company with a large range of work which the client has been pleased with in order for them to return numerous times.
The Mill
Although i have already done a studio report about this design company, i found them interesting and relevant towards my own desires to delve deeper into their work and studio.
The Mill is based in three of the most important advertising centres which are London, New York and Los Angeles. This was, according to the woman giving us the tour of the studio, so that they could have pieces worked on for 24 hours as they are all in different time zones. They also have a network of in-house agencies called Mini-Mills.
They produce a large range of work which includes film, tv visuals, music videos, tv advertisements and even Idents.
There product range is extensive with some very impressive credentials including VFX for Gladiator in which they won an Oscar, Sony 'Balls', Sony Playstations 'Mountain' and Honda 'Cog'. The Mill have won more awards for visual effects than any other company in Europe. This level of experience comes with its own perks, including relationships with Chris Cunningham, Frank Budgen, Fredrik Bond, Ringan Ledwidge and Michel Gondry.
After visiting their studio, i realised how large the company was, with 4 (ish) floors full of designers all within their own area. They then informed us that they had just purchased another building which could house more designers. This was impressive at first, but then the scale of it all hit me, as this was probably the same in NY and LA.
The Mill is one of those studios which you know they work before you know they studio behind them. Point in question, Gladiator is a well known film by Ridley Scott which won multiple awards.
The Mill UK showreel
The Mill US showreel
The Mill is based in three of the most important advertising centres which are London, New York and Los Angeles. This was, according to the woman giving us the tour of the studio, so that they could have pieces worked on for 24 hours as they are all in different time zones. They also have a network of in-house agencies called Mini-Mills.
They produce a large range of work which includes film, tv visuals, music videos, tv advertisements and even Idents.
There product range is extensive with some very impressive credentials including VFX for Gladiator in which they won an Oscar, Sony 'Balls', Sony Playstations 'Mountain' and Honda 'Cog'. The Mill have won more awards for visual effects than any other company in Europe. This level of experience comes with its own perks, including relationships with Chris Cunningham, Frank Budgen, Fredrik Bond, Ringan Ledwidge and Michel Gondry.
After visiting their studio, i realised how large the company was, with 4 (ish) floors full of designers all within their own area. They then informed us that they had just purchased another building which could house more designers. This was impressive at first, but then the scale of it all hit me, as this was probably the same in NY and LA.
The Mill is one of those studios which you know they work before you know they studio behind them. Point in question, Gladiator is a well known film by Ridley Scott which won multiple awards.
The Mill UK showreel
The Mill US showreel
Studio AKA
Studio Aka is a London based Design agency with multiple BAFTA awards under their belt. They are internationally known for their 'idiosyncratic and innovative work'.
They produce numerous TV commercials however, they also have many awards for medium and short length films. I initially knew the work, before i knew the studio. Such work included the Lloyds TSB adverts as well as the Guiness advert based around the Rugby world cup.
http://www.studioaka.com/#/work-guinnesssecondsfromgreatness
The majority of their work seems to be 3D animation however, there are some live action pieces and 2D animations.
Although i am unsure about the number of people working for this company, the website lists some of its main players which includes 8 names and a group of award winning artists based in Ludwigsburg & Berlin called Studio Soi who they have worked with on a number of projects.
Upon visiting their website, it seems that they are proud of all, or atleast the majority of the work that they produce as there are alot of links on their main page, leading to all the different work that they have produced. As an outsider, i feel that they are especially proud of Varmints, a 24min film adapted and directed by Studio Aka's Marc Craste. This piece was norminated for a BAFTA and short listed for an Oscar.
They produce numerous TV commercials however, they also have many awards for medium and short length films. I initially knew the work, before i knew the studio. Such work included the Lloyds TSB adverts as well as the Guiness advert based around the Rugby world cup.
http://www.studioaka.com/#/work-guinnesssecondsfromgreatness
The majority of their work seems to be 3D animation however, there are some live action pieces and 2D animations.
Although i am unsure about the number of people working for this company, the website lists some of its main players which includes 8 names and a group of award winning artists based in Ludwigsburg & Berlin called Studio Soi who they have worked with on a number of projects.
Upon visiting their website, it seems that they are proud of all, or atleast the majority of the work that they produce as there are alot of links on their main page, leading to all the different work that they have produced. As an outsider, i feel that they are especially proud of Varmints, a 24min film adapted and directed by Studio Aka's Marc Craste. This piece was norminated for a BAFTA and short listed for an Oscar.
Thursday, 16 September 2010
Slaughterhouse 5
Kurt Vonnegut- A Duty Dance with Death
The reason this book is part of my research, is due to the fact that its based around the Dresden Bombings and the second world war. Although the book jumps through time and planets, this area within the book is interesting and useful for my research. Listening to the audio book has made me want to look more into the images of Dresden after the event.

The reason this book is part of my research, is due to the fact that its based around the Dresden Bombings and the second world war. Although the book jumps through time and planets, this area within the book is interesting and useful for my research. Listening to the audio book has made me want to look more into the images of Dresden after the event.

http://www.corbisimages.com/images/67/DBC151A2-8FFF-41BF-A9EB-B6FAF9C7AE20/HU036503.jpg
This image is useful in the design of my animation. The environment is aesthetically interesting, with many possibilities and interesting shapes. The use of rubble with girders jutting out of it. The buildings are crumbling and have facets missing. Although there is a high probability of bodies being under the rubble, or even poking out of the rubble, i dont want to use this element within my own piece.
Monday, 13 September 2010
Brink
I like this game as well as the style in which the game is set. The use of scraps of metal and inanimate objects set the basis for this world. The style is interesting and the use of rusted metal makes the world aesthetically pleasing. Maybe i can use the idea of 'home-made' shelters.
Tutorial
After my first tutorial with Rick Clapham. After many a minute talking, we decided on a few possible paths in which i can take/ use to progress with my work.
Films:
'Silent Hill' and 'Triangle' are 2 good films which show the idea of shattered hope, hope that has been built up throughout the film but subsequently falls at the last hurdle. This is something which i want to show within my own piece.
'I am Legend' is a good example of regrowth within a city after it has been abandoned. The use of plant life and degeneration within the city are good examples for my research.
'The Matrix' trilogy can be used when looking at how i want my sky to look within the animation. The use of different colours used for the sky would be good as it would show that something is wrong, that this disaster isn't just localised. The use of rolling clouds is something i've been interested in using for a while now.
What else did we talk about?
As i want 'Hope' to be present within my animation, i need to be able to make it less of a cliche. I should be clever, smart and steer clear of the cliche, make it more interesting and more of a mystery. Something which wont be expected.
My animation can have many seperate looks, it depends on how long after the incident i want it to be set. So, how long after the incident should it be?
What fears are there about the apocalypse, as well as fears of post-apocalypse. Is this different within different cultures?
When listening to the song, i should listen out for pauses and how the music makes me feel at different points. Does the music suggest a pause, movement or even action. This is something which i will have to listen out for, make notes during playback and translate it onto a timeline. The music can also help with revelations within the animation. The piece shouldn't just run through, it should tell a story and the revelations should affect the audience, either emotionally or mentally. This would make my piece stronger and more professional.
What movement would be within my created world?
The world which i want to create should have both foreground and background animation which, in turn, would mean that my animation would develop into a more professional looking piece.
Things that will move within my world:
Wind generators/ mills, Rubble, Fire, Water, Doors (unlocked or unhinged), Oil Dwellers?
Thursday, 9 September 2010
Fallout 3
This trailer shows the style and era of game, whilst also showing the future concept of the city. From the trailer, it seems that in the 50's (ish), we were much more technologically advanced and due to this, nuclear war was a reality. This caused the world to evolve whilst also having themes from this era.
Gears of War 1,2,3
These trailers for Gears of War show a destroyed city, full of character which is expressed beautifully.
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